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- Path: uunet!zephyr.ens.tek.com!tekred!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v11i071: nh-spoilers - NetHack spoiler file, Part01/04
- Message-ID: <6584@tekred.CNA.TEK.COM>
- Date: 19 Nov 90 21:34:49 GMT
- Sender: news@tekred.CNA.TEK.COM
- Lines: 852
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Paul Waterman <water@wheaton.uucp>
- Posting-number: Volume 11, Issue 71
- Archive-name: nh-spoilers/Part01
- Environment:
-
- [This is one large text file split into 4 pieces. Cat the
- individual parts together to get one big file again. -br]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 1 (of 4)."
- # Contents: README MANIFEST spoilers.xab
- # Wrapped by billr@saab on Mon Nov 19 13:31:12 1990
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(951 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- X Wheaton College Nethack Spoiler File - Revision 3.97
- X
- X---- *** WARNING! *** WARNING! *** WARNING! *** WARNING! *** WARNING! *** ----
- X
- X Read this file at your own risk. Information in this file has been verified
- X as well as possible. However, it is not guaranteed to be 100% correct. In
- X addition, information in this file may "give away" certain key parts of the
- X game. If the game is no longer fun after you have read this file, too bad!
- X
- X---- *** WARNING! *** WARNING! *** WARNING! *** WARNING! *** WARNING! *** ----
- X
- XCompiled from various sources (including play, usenet e-mail and news groups,
- Xlong term experience, source code, and general hearsay) by:
- X Alan Light (alight@wheaton.UUCP)
- X Ken Roth (kroth@wheaton.UUCP)
- X Paul Waterman (water@wheaton.UUCP)
- END_OF_FILE
- if test 951 -ne `wc -c <'README'`; then
- echo shar: \"'README'\" unpacked with wrong size!
- fi
- # end of 'README'
- fi
- if test -f 'MANIFEST' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'MANIFEST'\"
- else
- echo shar: Extracting \"'MANIFEST'\" \(300 characters\)
- sed "s/^X//" >'MANIFEST' <<'END_OF_FILE'
- X File Name Archive # Description
- X-----------------------------------------------------------
- X MANIFEST 1 This shipping list
- X README 1
- X spoilers.xaa 3
- X spoilers.xab 1
- X spoilers.xac 2
- X spoilers.xad 4
- END_OF_FILE
- if test 300 -ne `wc -c <'MANIFEST'`; then
- echo shar: \"'MANIFEST'\" unpacked with wrong size!
- fi
- # end of 'MANIFEST'
- fi
- if test -f 'spoilers.xab' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xab'\"
- else
- echo shar: Extracting \"'spoilers.xab'\" \(45542 characters\)
- sed "s/^X//" >'spoilers.xab' <<'END_OF_FILE'
- XAdornment The Faucets flash brightly for a moment.
- XAggravate Monster* Several Flies buzz Angrily from the sink
- XCold Resistance The cold faucet flashes brightly for a moment.
- XConflict* You here loud noises coming from the drain
- XHeat Resistance Hot Faucet flashes brightly
- XHunger Eats all items in the sink.
- XIncrease Damage* The Waters force seems greater,smaller(cursed).
- XInvisibility You don't see Anything happening
- XLevitation* The sink quivers upward for a moment.
- XPoison Resistance* You smell rotten Slime Mold (fruit)
- XPolymorph Momentarily look like a fountain
- XPolymorph Control Momentarily looks like a regularly erupting geyser
- XProtection Ring glows silver,black(cursed).
- XProt frm Shape Changers The sink Looks Nothing like a fountain
- XRegeneration The ring(sink?) looks as good as new
- XSearching* You thought you lost your ring down the sink,
- X but there it is!(You won't lose it!)
- XSee Invisible You see some air in the sink
- XShock Resistance* Static Electricity (surrounds the sink?)
- XStealth The sink seems to blend into the floor for a moment
- XStrength* Waters flow seems stronger,weaker(-Str)
- XTeleport Disappears Momentarily
- XTeleport Control The sink looks like it is being beamed aboard somewhere.
- XWarning Glows White(some color)
- X
- X* These rings can be identified w/o benefit of eyesight
- X
- X------------------------------------------------------------------------------
- XSPECIAL LEVELS:
- X
- XNethack has several "special levels." The actual level of each of these
- Xvaries from game to game, so we can't tell you what level to look for each on,
- Xbut we can give you a description of each so that you recognize what you're
- Xrunning into.
- X
- XBig Level: Basically, this level is exactly what the name implies. The
- Xentire level is one big room. This is a bad level to have aggravate monster
- Xon, and a ring of conflict is really handy here. Here's an example:
- X
- X--------------------------------------------------------------------------
- X|.....d...)...................o...ooo....................................|
- X|..............................o.o.oo....................................|
- X|...............................oo...........Z...........................|
- X|........................................w<.............oo...............|
- X|.......................................................o................|
- X|..............................................P............a............|
- X|.........................i......................f.......................|
- X|?.......................................................................|
- X|.....[..................................................................|
- X|......................!...a................[.............q..............|
- X|...........................a............................................|
- X|...........................aa...........................................|
- X|......................................%.............................T...|
- X|.................................>......................................|
- X|..................................$.......f.............................|
- X--------------------------------------------------------------------------
- X
- XCastle/Stronghold Level: see section CASTLE LEVEL
- X
- XOracle of Delphi: The Oracle of Delphi was reknowned in ancient -|-@--
- Xtimes for her ability to tell the future with admirable accuracy. |.```|
- XFor instance, a great king once came to the Oracle and asked if he |....|
- Xshould send his armies against the armies of another nation. The |..{.|
- XOracle told him, "I tell you truly. If you do so, you will destroy ------
- Xa mighty army." Enheartened, he attacked, and sure enough, a mighty
- Xarmy was destroyed - his own! The Oracle in nethack will give you minor or
- Xmajor consultations. Minor ones are cheap, and are the same as a fortune
- Xcookie. Major ones are expensive, but can give some good clues. The oracle
- Xroom will have the oracle sitting in a niche in the wall, with statues of
- Xmountain, plain, and forest centaurs in front of her, and a fountain in the
- Xroom. An example is shown above at right.
- X
- XRogue Level: Rogue was one of the first of the hack and slash games. Hack,
- XNethack, UltraRogue, Moria, UMoria, Larn, Omega, and undoubtedly many more,
- Xwere all based on the idea started by rogue. Now, rogue, like early versions
- Xof hack, had a very distinctive look. There were always nine rooms on each
- Xlevel, and each wall of each room never had more than one doorway. In memory
- Xof rogue, the nethack engineers have added a "rogue level," that looks very
- Xmuch like the original rogue game, and the game will tell you that it seems
- Xlike you've been on that level before. Here's an example of one:
- X
- X ----- -------------------- ---------------------
- X | +##########+ | | |
- X | | | +#######+ |
- X | | -------------------- | > |
- X ----- | |
- X ----------------+----
- X #
- X ####
- X ---------------- ---------+-------
- X | | ###########+ |
- X | +############################## | |
- X ---------------- ######## | |
- X # -----------------
- X # #######
- X # --------------+---
- X------------------------ -------------+---#####+ |
- X| |########+ +# | |
- X| +# | | | < |
- X------------------------ ----------------- ------------------
- X
- XTower Levels: The three tower levels are the three levels that probably
- Xgenerate more confusion that the entire rest of the game combined (a little
- Xhyperbole, but not a lot). Basically, the tower levels are three consecutive
- Xmaze levels in hell. In the center of each of these maze levels is the a
- Xsection of the tower proper. The tower can only be entered from the lowest
- Xlevel, and there's no exit at the top. Inside the tower are many riches, and
- Xvampires galore. On the top level of the tower, you'll find Vlad the Impaler,
- Xmaster of the tower. (Oh, did I forget to mention that he's also a Vampire
- XLord?) Below is an example of the three tower sections. Put each of them in
- Xthe center of a maze level, and you've got a tower level!
- X
- X------------------- ------------------- -------------------
- X| | L | | M | | U
- X| --- --- --- | o | --- --- --- | i | --- --- --- | p
- X| | | | | | | | w | | | | | | | | d | | | | | | | | p
- X| --------------- | e | --------------- | d | --------------- | e
- X| | | | | | r | | | | | | l | | . . | | r
- X| --| |-- - | --| ------.---- - e | ---+----| |---- -
- X| | + L | | | <| | | \ | .>| L
- X| --| |-- | e | -------- |----- - L | ---+----| |---- | e
- X| | |< | | | v | | |> . | | | e | | . . | | v
- X| --------------- | e | --------------- | v | --------------- | e
- X| | | | | | | | l | | | | | | | | e | | | | | | | | l
- X| --- --- --- | | --- --- --- | l | --- --- --- |
- X| | | | | |
- X------------------- ------------------- -------------------
- X
- XWizard Level: The wizard level is (you guessed it) where the }}}}}}}
- XWizard of Yendor lives. He has a little room in the middle of }}---}}
- Xan otherwise normal maze level. Now, the trick is that this }-- --}
- Xlittle room looks just like the little rooms that are on about }| |}
- Xhalf of the maze levels. Only one of them holds the Wizard of }-- --}
- XYendor, and the real Amulet of Yendor, though, so don't be }}---}}
- Xfooled. The best way to tell where you are in relation to the }}}}}}}
- XWizard is to put on a blindfold and apply a mirror to yourself
- X(use '.' for direction). After a few tries, this will tell you whether the
- Xwizard is above you, below you, or very close. When you're on the same level,
- Xtrek in towards the middle, get past the moat, break into his home, and take
- Xthe Amulet! An example of the Wizard's room is above at right.
- X
- X------------------------------------------------------------------------------
- XSPECIAL ROOMS:
- X
- XThere are many varied and interesting rooms to explore in nethack. Besides
- Xyour standard room with the possibility of randomly generated items, traps,
- Xmonsters, etc., there are several special room types that can be found within
- Xthe dungeon. These are listed below:
- X
- XBeehives: Beehives are (you guessed it) rooms completely filled with -------
- Xkiller bees. There are usually one or more queen bees in one as |.aaaa|
- Xwell. Beehives can be quite nasty for the inexperienced character, -.aaaa|
- Xbut if you can manage to kill them off, run around picking up the |.aaaa|
- Xroyal jelly that will be left behind. Eat it, and hey presto - |.aaaa|
- Xinstant strength! -------
- X
- XBarracks: The barracks are a room type that will usually only show -------
- Xup on lower levels due to the fact that it will kill of all but the |.@@@@|
- Xmost powerful characters. Barracks are rooms filled with soldiers. -.@@@@|
- XBe careful not to blow a whistle or play a bugle on the level if you |.@@@@|
- Xdon't want to face them. Soldiers will always wake up for a whistle |.@@@@|
- Xor a bugle, and come to investigate what woke them! -------
- X
- XDavid's Treasure Zoo: David's Treasure Zoo is a room totally filled -------
- Xwith random monsters of all types and sizes. This room can be quite |.DooQ|
- Xdeadly, but each monster in the room will carry a sizeable sum of -.aggh|
- Xgold, so if you can kill off all of them, you'll probably end up |.dCkq|
- Xquite rich. Wands and other ray type weapons, rings of conflict, the |.qoGc|
- Xability to teleport out if you have to can be quite handy here, as in -------
- Xany room filled with monsters.
- X
- XGraveyards: If you have a character with a bad AC, you'd better pray -------
- Xthat you don't run into one of these. Graveyards are rooms filled |W WZV|
- Xwith nasty undead creatures - wraiths and vampires that will drain -ZZSWS|
- Xyour levels away, and zombies and skeletons and ghosts. (Note that |VSW V|
- Xghosts in a graveyard are randomly generated, although they may take |WWZZ |
- Xnames from the high score file. Thus, they won't leave ghost -------
- Xstacks.) If you have a character with a good AC, these can be quite
- Xa boost: Kill off all the wraiths and eat the corpses to go up many levels!
- X
- XShops: Shops can be an adventurer's best friend. Note that I said -------
- Xshops, not shopkeepers - shopkeepers can be an adventurer's worst |@??!!|
- Xnightmare. Shops come in all sizes and types. There are shops that -.%[))|
- Xsell everything, and shops that specialize in an item type (wands, |.[!%(|
- Xfor instance). Shopkeepers always carry a key and a lot of gold, and |.!?/=|
- Xthey guard their wares jealously. Check out the section on ROBBING -------
- XSHOPS for more information on how to rob shopkeepers blind.
- X
- XThrone Rooms: A throne room is a room filled with monsters. The -------
- Xmajor difference between this room and David's Treasure Zoo is that |.kodk|
- Xthrone rooms have a throne in them. Sitting on this throne can -.ooG\|
- Xproduce all sort of interesting effects, and gold can be gotten (if |.dkgh|
- Xyou're lucky) by kicking the throne. See the THRONE EFFECTS and |.qCoc|
- XKICKING sections for more information about thrones. -------
- X
- XVaults: Vaults are scattered about the various levels, and can never ----
- Xbe entered except by digging, teleporting, or walking through walls |$$|
- X(they have no doors). Most levels with one of these two by two rooms |$$|
- Xfilled with gold will also have a closet with a single use teleport ----
- Xtrap in it. That teleport trap will teleport you into the vault
- X(just be sure you have a way to get out). Oh, and remember - Croesus was the
- Xking who commissioned the vaults, and all of the vault guards know him.
- X
- X------------------------------------------------------------------------------
- XSTARTING CHARACTERS:
- X
- XBarbarian: poison resistance, lots of strength, dex, con - mind of a slug.
- X Starts off with a Two-Handed Sword. Chaotic at the start.
- X
- XValkyrie: cold resistance, good overall fighting stats, longsword and +3
- X shield. Chaotic at the beginning.
- X
- XSamurai: fast, skilled at kicking, essentially Lawful version of Valkyrie,
- X otherwise (but no cold resistance). Starts out with katana and
- X some shurikens, not to mention some fortune cookies.
- X
- XCaveman: Good Strength and Constitution, other stats are bad. Play
- X barbarians instead of these. Starts out with a bow, arrows and a
- X club though. Believe it or not, he is Lawful.
- X
- XKnight: Not so good stats - starts with long sword, has high Wi and Ch.
- X Starts off with some armor though. Of course he is Lawful.
- X
- XHealer: Wimpy fighting stats, poison resistance, gets a stethoscope to
- X start with (extremely useful). Gets extra healing potions to
- X start with (Hint: save until you find holy water if you can).
- X Also starts out with a spellbook of healing and one of extra
- X healing as well and a scalpel as a weapon. A Lawful person.
- X
- XWizard: Wimpy fighting stats,starts with spellbooks, two rings, athame
- X and gets a cloak of magic resistance (vital at deep levels).
- X The Intelligence is good as to be expected for a Wizard. In the
- X beginning he is Neutral.
- X
- XElf: Generally OK stats - resists sleep, sees invisible, is fast,
- X has automatic searching. This character is also Lawful.
- X
- XArchaeologist: Similar stats as Wizard, starts with tinning kit (vital), bag,
- X knows all gems at first sight. Is fast and stealthy. Is the
- X exact duplicate of Indiana Jones with the fedora hat and the
- X bullwhip. Definitely a Lawful type.
- X
- XPriest: Knows blessed/cursed state of all items. Poor fighting stats -
- X major stat is Wisdom. Starts out with four holy water potions,
- X and has extra kicking abilities. Also starts with two spellbooks
- X and a mace which can bash open chests. Starts Neutral.
- X
- XRogue: Good Dexterity, otherwise not particularly good stats. Gets
- X Stealth to start with. This character is Chaotic.
- X
- XTourist: This is a fun one to play. Starts out with darts, loads of money,
- X 4 magic mapping scrolls, some healing potions, a credit card and
- X the flash camera. Generally quite weak to start off with but
- X the camera is useful for blinding the enemy and the card to open
- X doors, chests, etc. This is a Neutral character.
- X
- X------------------------------------------------------------------------------
- XSTATS:
- X
- XStr (Strength): Affects the damage you do and more to the point how much
- X stuff you can pick up. You need a Str of 6 minimum to cast spells. To
- X increase this stat, eat royal jelly, giant corpses, or wear gauntlets
- X of power.
- X
- XDex (Dexterity): Affects the speed of your attacks and the how likely you
- X are to hit. Affects use of harp. To increase, use gauntlets of dexterity.
- X
- XCon (Constitution): High constitution gives you extra hit points whenever you
- X go up a level.
- X
- XChr (Charisma): Affects the prices a shopkeeper will give you in a shops, and
- X adds to the chance of success with a succubus/incubus. You can increase
- X this with a ring of adornment.
- X
- XWis (Wisdom): This is what is taken into account when you pray to your god
- X and the chance of getting something from a pilgrim. Increase this with a helm
- X of brilliance.
- X
- XInt (Intelligence): Helps to determine whether you can transcribe a spell or,
- X more to the point, the chance that you'll be able to cast it. This is also
- X increased with a helm of brilliance.
- X
- X------------------------------------------------------------------------------
- XSURVIVAL:
- X
- XIf you are low on hit points, or are worried about the zoo that you just
- Xstumbled across while blind and confused, there are two primary methods to
- Xsurvive beyond running away: engraving Elbereth and a scroll of scare
- Xmonster. As an interesting note, if you happen to get the message "This
- Xwater gives you bad breath," you will scare monsters near you away (due to
- Xyour awful halitosis).
- X
- XEngraving Elbereth:
- X
- XIf you engrave "Elbereth" in the dust and keep standing on it, most monsters
- Xwill not attack you. Note that humans, elves, soldiers, shopkeeper, etc. (in
- Xshort, all @'s) will not regard Elbereth, and other monsters may throw things
- Xat you. Dragons can also still use their breath weapons against you. If you
- Xswing at them or throw things at them you will scuff out the engraving,
- Xallowing them to attack. Also, in most cases the writing will eventually
- Xfade out. How long it takes to fade or scuff is dependent on what you used
- Xto engrave. Your fingers will do, but not for long. A weapon is really good,
- Xbut you tend to dull blades that way (athames will not dull from engraving).
- XSome wands, magic markers, and other objects can also be used to engrave,
- Xalthough it will take a charge to do so (wands of fire or digging are excellent
- Xfor engraving, for instance). The trick here is to levitate, which will
- Xprevent you from scuffing the writing.
- X
- XScare monster:
- X
- XMonsters (this does not include humans) will not cross a scroll of scare
- Xmonster. Thus, you can stand on it, and they will not attack you (similar to
- XElbereth), or you could drop it in a doorway, and the monsters would not come
- Xthrough (good way to cork the bottleneck of a zoo).
- X
- XEvery time you drop/pick up a scroll of scare monster it moves toward a cursed
- Xstate. Drop a blessed scroll, pick it up it is uncursed. Drop that uncursed
- Xscroll, pick it up it is cursed. Drop that cursed scroll, pick it up it turns
- Xto dust. (Incidentally, placing a scroll of scare monster in a chest and then
- Xpicking it up later will not change its status.) Thus, if you pick up a
- Xscroll that turns to dust, it is a worn out scare monster scroll. One neat
- Xtrick is to keep blessing the scroll after you use it, so that you can use it
- Xover and over again.
- X
- XNote: Minotaurs seems to be an exception to the rule here. Standing on this
- Xdoes nothing against them.
- X
- X------------------------------------------------------------------------------
- XTHRONE EFFECTS:
- X
- XWhen you sit upon a throne, you have a one in six chance of having some effect
- Xtake place. The effects which can take place are as follows (equal chances):
- X
- X 1. You lose 3-6 points from a random attribute, and lose 1-10 hp.
- X 2. One point is added to random attribute.
- X 3. A [massive] charge of electricity shoots through your body! (You lose 1-6
- X hp if shock resistant. Otherwise you lose 1-30 hp.)
- X 4. You feel much, much better! (If your hp are within 5 of max, add 4 to max.
- X Hp are raised to max, heal blindness, sickness, and bad legs.)
- X 5. You notice you have no gold. (All gold lost)
- X You feel a strange sensation. (If you have no gold)
- X 6. You feel your luck is changing. (If luck + random of [0-4] < 0, +1 luck)
- X Otherise, you can wish for an item.
- X 7. You hear a voice echo: "Thy audience has been summoned, Sire!" (Rather
- X obvious: lots of nasties get summoned.)
- X 8. You hear a voice echo: "By thy imperious order, Sire!" (You get to
- X genocide one creature.)
- X 9. You hear a voice echo: "A curse upon thee for sitting upon this most holy
- X throne." (If luck > 0, blinded for 250-349 turns; else random item cursed)
- X10. An image forms in your mind. (If luck < 0 or you have intrinsic see
- X invis. - magic maps level)
- X Your vision clarifies. (Otherwise gain see invisible)
- X11. You feel threatened. (Aggravte monsters if luck < 0)
- X You feel a wrenching sensation. (Otherwise teleport)
- X12. You are granted a gift of insight. (Identify item(s) in pack)
- X13. Your mind turns into a pretzel. (You are confused for 16-22 turns)
- X
- X------------------------------------------------------------------------------
- XUNICORN HORNS:
- X
- XWhen a)pplied, an uncursed or blessed unicorn horn can do any or all of the
- Xfollowing: cure blindness, stop confusion, stop hallucination, cure sickness,
- Xstop stunning, or restore ability. Note that if the unicorn horn is cursed,
- Xthese effects will be reversed.
- X
- XYou can #d)ip a unicorn horn in a potion, and if the potion is a potion of
- Xconfusion, hallucination, or sickness, the potion will become a potion of
- Xwater. If it says, "Interesting," the potion is of another type.
- X
- XUnicorn horns will not rust, and they enchant well, so they make ideal
- Xweapons, especially against rust monsters, acid blobs, etc.
- X
- X------------------------------------------------------------------------------
- XWISHES:
- X
- XThere are five ways to get wishes. These are:
- X
- X1. A wand of wishing (Note for poly-pilers here: It is no longer possible
- X to polymorph something into a wand of wishing.)
- X2. A magic lamp - djinni appears and is grateful for his release (Also no
- X longer possible to create via a polymorph.)
- X3. A fountain (water demon appears and is sometimes grateful for his release)
- X Water demons can be summoned by either quaffing or dipping something in
- X the fountain. The demon will usually kill you, but I usually try quaffing
- X in all fountains with low-level characters.
- X4. Occasionally, a glowing potion will have a djinni in it who is grateful
- X for his release.
- X5. Sitting on a throne can occasionally give you a wish. (See THRONE EFFECTS)
- X
- XA successful wish places an item into your inventory. To wish effectively,
- Xyou should wish for an item that can (literally) be placed in your inventory.
- XYou could wish for a "wide sword" and get one. Better yet, you could wish for
- Xa "+3 wide sword" and you would at least get a wide sword. whether you get the
- Xasked for enchantments depends on a random factor that is in part, I believe,
- Xbased on your luck. You may wish for enchantments as high as +5, but this is
- Xan all or nothing proposition. The chances of getting higher enchantments are
- Xworse than lower enchantments, so you're better off wishing for "+2 gray
- Xdragon scale mail" than let's say "blessed +4 gray dragon scale mail." In any
- Xcase you would get at least +0 gray dragon scale mail with the odds in your
- Xfavor for getting the +2 variety.
- X
- XThe general modifiers are, of course, blessed, uncursed and cursed. A
- Xspecific modifier for small missile weapons is poisoned (as it appears in your
- Xinventory). Also there are named weapons (artifacts), as in a "blessed +3
- Xwide sword named Stormbringer."
- X
- XHere's a few useful items and the exact wording you need to use to get them:
- X blessed +3 war hammer named Mjollnir
- X blessed +3 broadsword named Stormbringer
- X blessed +3 katana named Snickersnee
- X blessed +3 long sword named Excalibur
- X blessed +3 gray dragon scale mail
- X blessed +3 helm of telepathy
- X blessed +3 pair of speed boots
- X blessed +3 gauntlets of power
- X blessed +3 shield of reflection
- X blessed amulet of life saving
- X blessed cloak of displacement
- X blessed +3 Hawaiian shirt
- X 3 blessed potions of gain ability
- X 3 blessed scrolls of genocide
- X 3 cursed scrolls of genocide (caution is advised!)
- X 3 blessed spellbooks of identify
- X blessed ring of levitation
- X wand of polymorph
- X blessed tinning kit (makes blessed tins)
- X
- X------------------------------------------------------------------------------
- XGAME MESSAGES:
- X
- X"You feel a momentary chill." - fire resistance gained
- X"You feel a strange mental acuity." - telepathy gained
- X"You feel controlled." - teleport control gained
- X"You feel feverish." - lycanthropy gained*
- X"You feel foolish." - wisdom decreased
- X"You feel full of hot air." - cold resistance gained
- X"You feel healthy." - poison resistance gained
- X"You feel hardy." - poison resistance gained
- X"Your health currently feels amplified." - shock resistance gained
- X"You feel hidden." - invisibility gained
- X"You feel in control of yourself." - teleport control gained
- X"You feel sensitive." - warning gained
- X"You feel strong." - strength increased
- X"You feel tough." - constitution increased
- X"You feel very firm." - disintegration res. gained
- X"You feel very jumpy." - teleportation gained
- X"You feel vulnerable." - constitution decreased
- X"You feel wide awake." - sleep resistance gained
- X"You hear a low buzzing." - hive on level
- X"You hear an angry drone." - hive on level
- X"You hear the sound of crashing rock." - dwarf, rock mole, or umber hulk
- X"You hear a scepter being pounded in judgement"- throne room on level
- X"You hear someone scream off with her head." - throne room on level
- X"You hear a jackal howling at the moon." - werejackal on level
- X"You hear a slurping sound." - gelatanous cube on level
- X"You hear a gulping sound." - ochre jelly nearby
- X"You hear a gurgling noise." - sink on level
- X"You seem to hear Donald Duck." - fountain on level
- X"You hear a dishwasher." - sink on level
- X"You hear a mumbled curse." - monster trying to curse you
- X"You hear a slow drip." - sink on level
- X"You hear bubbling water." - sink on level
- X"You hear someone counting money." - vault on level
- X"You hear someone cursing shoplifters." - shop on level
- X"You hear the chime of a cash register." - shop on level
- X"You hear someone searching." - you robbed a vault the hard way
- X"You hear the footsteps of a gaurd on patrol." - vault on level
- X"You hear the sound of a door opening." - monster has opened a door
- X"You hear the splashing of a naiad." - fountain on level
- X"You hear water falling on coins." - fountain on level
- X"Your health currently feels amplified!" - shock resistance gained
- X"You hear the howling of CwnAnnwn." - character in bad shape
- X"You hear the wailing of the Banshee." - you have 1 HP left
- X"You hear a sound that reminds you of a trained seal."
- X - zoo on level
- X"You hear a sound that vaguely reminds you of an elephant stepping on a peanut."
- X - zoo on level
- X"You hear a rushing sound." - an invisible swallower just
- X missed you (air elemental, etc.)
- X
- X * Lycanthropy means that you will periodically change into a were-thing.
- X------------------------------------------------------------------------------
- XGENERAL HINTS:
- X
- XTo stop a cockatrice from turning you to stone, eat a lizard corpse (which
- X will not spoil).
- XTry using the #chat command to talk to Priests that you find in altar rooms.
- XIt is a GREAT idea to give like-aligned priests 400*level in gold.
- XIf you attack a rival priest in his temple, his god will fight for him, so
- X make it your temple first.(i.e. change altar).
- XA guaranteed way to change your alignment is to kill of a unicorn of your
- X alignment and offer the fresh corpse at an altar of the god whose alignment
- X you wish to convert to.
- XFriendly monsters may become tame if you give them the right food(use tripe).
- XKicking an altar makes the gods angry.
- XZombie and mummy corpses are already old corpses, so can't be sacrificed.
- XThe bigger the sacrifice, the better the reward.
- XEating a clove of garlic cures lycanthropy. Prayer does too.
- XHeck, for that matter, drinking holy water does too!
- XYou can use a wand of polymorph to polymorph objects.
- XA ring of warning warns: white, pink, red, ruby, purple, and run at black.
- XKicking is great for killing monsters at low levels (Especially for Samurais
- X and priests).
- XDON'T kick in shop doors that are closed for inventory.
- XA wand of digging makes a quick way down.
- XFill trapdoors with boulders. You can also cross water this way.
- XMake sure that you get a blessed scroll of charging with a wand of wishing.
- X From one wand of wishing with three charges, you should get the scroll and 6
- X wishes.
- X#r)ub every lamp you find: if you see a puff of smoke, bless it and try again.
- XDipping items in potions of holy water blesses them if uncursed, uncurses if
- X cursed.
- XWhen dipping in holy water, amber means uncursed, light blue means blessed.
- XDipping a corpse in holy water prolongs it.
- XDipping a dart may identify a potion of sickness.(It coats the dart)
- XBlessed weapons fight better against undead creatures.
- XDipping a longsword into a fountain may turn it into Excalibur.
- XAthames write 'Elbereth' very well.
- XOne way to fight a superior human fighter is a potion of paralysis.
- XA helm of brilliance will add its defense bonus to your Int and Wis.
- XA rod of cancellation cancels a monster's special effects.
- XDon't use a rod of cancellation on yourself.
- XTo make blank scrolls and water, use a wand of cancellation.
- XTo use a wand on yourself, use period for the direction.
- XBlessed magic lamps always give wishes if they have a charge.
- XTo identify a gray stone, kick it. Lodestones don't move.
- XWhen you run into a great number of statues, DON'T look out.
- XCursed and blessed wands function no differently from ordinary wands, except
- X that cursed ones have a small chance of exploding when used.
- XGive Juiblex as much money as he wants, unless you are very high level.
- X Also, he cannot be hurt by cockatrice corpses.
- XZap monsters that engulf you with a wand of digging.
- XTo find the mimics in a shop, walk in, then back out.
- XWhile wearing a blindfold (with telepathy) apply a mirror in your own
- X direction to figure out where the medusa or wizard is. Need several tries.
- XA pet can be restored to maximum hit points by throwing a potion of healing or
- X a potion of extra healing at it.
- XTo create a scroll with a magic marker just write the name of the scroll on a
- X blank scroll (i.e. "magic mapping").
- XIf you are wearing dragon armor and eat a chameleon you will become that dragon.
- XUnicorn horns are useful for fixing a number of problems, especially when they
- X are blessed.
- XBeing magic resistant prevents teleport traps from working properly.
- XYou cannot pick up item while levitating, therefore it is not always good to
- X be levitating. However, vampire lords levitate but can pick up objects.
- XIf you want to stop levitating, just fly over a sink, and you will.
- XThrow a potion of paralysis at the Wizard: he can't reincarnate if he is
- X still alive.
- XMirrors may be used to scare some monsters. They also, of course, kill Medusa.
- XAn instrument can be used to open the castle gates if the gods have told you
- X the correct tune.
- XIf you cannot eat it now, tin it or freeze it.
- XYou can wield a cockatrice corpse if you're wearing gloves, but don't go down
- X stairs while carrying one, especially if you are overloaded. They are
- X wonderful for clearing out zoos, barracks, and throne rooms.
- XTo determine whether an item is blessed, regular, or cursed, drop it on an
- X altar. If the glow is amber, it's blessed. Black means cursed.
- XDropping water or unholy water at a lawful altar will turn it into holy water.
- XDropping water (holy or unholy) at a neutral altar will make it normal water.
- XDropping water or holy water at a chaotic altar will make it unholy water.
- XA ring of levitation will protect you from a xan (they're real short).
- XIt is possible to lose telepathy if you are not chaotic and you kill a
- X peaceful human.
- XGremlins can steal intrinsics from you.
- XIt is possible to jump through an escaped trapdoor by hitting >.
- X
- X------------------------------------------------------------------------------
- XAMULETS:
- X
- XNote: for all item lists, the "Prob" column lists the relative probability
- Xof that particular item being randomly generated (when a level is created,
- Xa monster is killed, an item is polymorphed, etc.).
- X
- X Name Effect Prob Weight
- X----------------------------------------------------------
- X| amulet of change | Polymorph(chng sex)| 150 | 2 |
- X| amulet of esp | Telepathy | 190 | 2 |
- X| amulet of life saving | Life saved | 90 | 2 |
- X| amulet of reflection | Reflecting | 90 | 2 |
- X| amulet of restful sleep | Sleep | 150 | 2 |
- X| amulet of strangulation | Strangled | 150 | 2 |
- X| amulet versus poison | Poison resistance | 180 | 2 |
- X| Amulet of Yendor | ----- | 0 | 0 |
- X----------------------------------------------------------
- X
- XAmulet of esp - gives intrinsic telepathy.
- XAmulet of life saving - will save your life once. After you die it brings you
- X back up to max hp.
- XAmulet of Yendor - no effect from wearing. When in your possession prevents
- X level teleport, randomly maps out blocks of level around you, and causes
- X spell casting to take more energy.
- XAmulet of restful sleep - waits many turns, and then causes you to go to
- X sleep (against your will).
- X
- X------------------------------------------------------------------------------
- XIDENTIFYING AMULETS:
- X
- XIdentifying amulets is a process of elimination, starting with determining
- Xwhether or not the amulet is cursed. Determining whether it's cursed is easy
- Xenough if you're a priest or have a pet on hand. If the amulet is cursed,
- Xdon't wear it - there are too many nasty things cursed amulets can do. If the
- Xamulet isn't cursed, it's either an amulet of esp, life saving, reflection, or
- Xversus poison. Try it on and see what it does. To see if it's an amulet of
- Xesp, get blinded (put on a blindfold, quaff a potion of blindness, etc.). If
- Xyou can suddenly see all the monsters on the level, that's what it is. Next,
- Xfind a room away from all the monsters, and zap a wand at the wall so that it
- Xbounces at you (do this with a wand that you're immune to, or something non-
- Xharmful like a sleep ray). If your medallion reflects the ray, it's an amulet
- Xof reflection. Finally, try eating something poisonous. If it doesn't do you
- Xany harm, it's vs. poison. If none of these are the case, you know it's an
- Xamulet of life saving - one of the most valuable items in the game.
- X
- X------------------------------------------------------------------------------
- XARMOR:
- X AC
- X Name Description Wt Cost Mod Rust
- X---------------------------------------------------------------------------
- X| banded mail | | 8 | 90 | -6 | Y |
- X| bronze plate mail | | 9 | 400 | -6 | N |
- X| chain mail | | 6 | 75 | -5 | Y |
- X| cloak of displacement | | 2 | 50 | -1 | N |
- X| cloak of invisibility | | 2 | 60 | -1 | N |
- X| cloak of magic resistance | | 2 | 60 | -1 | N |
- X| cloak of protection | | 2 | 50 | -3 | N |
- X| crystal plate mail | | 9 | 820 | -7 | N |
- X| dragon scale mail | | 5 | 1000 | -9 | N |
- X| dwarvish cloak | colorful hooded cloak | 2 | 50 | 0 | N |
- X| dwarvish iron helm | hard hat | 3 | 20 | -2 | Y |
- X| dwarvish mithril-coat | | 2 | 240 | -6 | N |
- X| dwarvish roundshield | large round shield | 4 | 7 | -2 | Y |
- X| elven boots | | 3 | 8 | -1 | N |
- X| elven cloak | | 2 | 60 | -1 | N |
- X| elven mithril-coat | | 2 | 240 | -5 | N |
- X| elven shield | blue and green shield | 2 | 3 | -2 | Y |
- X| fumble boots | | 4 | 30 | -1 | N |
- X| gauntlets of dexterity | | 2 | 50 | -1 | N |
- X| gauntlets of fumbling | | 2 | 50 | -1 | N |
- X| gauntlets of power | | 2 | 50 | -1 | Y |
- X| orcish chain mail | black chain mail | 6 | 75 | -5 | Y |
- X| orcish cloak | black mantelet | 2 | 40 | 0 | N |
- X| orcish helm | black cap | 3 | 10 | -1 | Y |
- X| orcish ring mail | black ring mail | 5 | 80 | -2 | Y |
- X| orcish shield | red-eyed shield | 3 | 3 | -1 | Y |
- X| fedora | | 1 | 8 | -1 | N |
- X| hawaiian shirt | | 2 | 5 | 0 | N |
- X| helmet | | 2 | 10 | -1 | Y |
- X| helm of brilliance | | 2 | 50 | -1 | Y |
- X| helm of opposite alignment | | 2 | 50 | -1 | Y |
- X| helm of telepathy | | 2 | 50 | -1 | Y |
- X| high boots | jackboots | 4 | 12 | -2 | N |
- X| iron shoes | hard shoes | 5 | 16 | -2 | Y |
- X| jumping boots | | 4 | 50 | -1 | N |
- X| large shield | | 4 | 7 | -2 | Y |
- X| leather armor | | 2 | 5 | -2 | N |
- X| leather gloves | | 2 | 8 | -1 | N |
- X| levitation boots | | 4 | 30 | -1 | N |
- X| low boots | walking shoes | 3 | 8 | -1 | N |
- X| mummy wrapping | | 2 | 2 | 0 | N |
- X| plate mail | | 9 | 600 | -7 | Y |
- X| ring mail | | 4 | 100 | -3 | Y |
- X| scale mail | | 5 | 45 | -4 | Y |
- X| shield of reflection | polished silver shield | 3 | 50 | -2 | N |
- X| small shield | | 2 | 3 | -1 | Y |
- X| speed boots | | 4 | 50 | -1 | N |
- X| splint mail | | 8 | 80 | -6 | Y |
- X| studded leather armor | | 3 | 15 | -3 | N |
- X| Uruk-hai shield | white-handed shield | 4 | 3 | -1 | Y |
- X| water walking boots | | 4 | 50 | -1 | N |
- X---------------------------------------------------------------------------
- X
- X------------------------------------------------------------------------------
- XARMOR EFFECTS:
- X
- XCloak of displacement - displaces you, causing first hit against you by a
- X monster to miss and other hits to be at a severe disadvantage.
- XCloak of invisibility - makes you invisible.
- XCloak of magic resistance - gives you resistance against magic, such that
- X certain spells won't work against you and magic traps like teleport traps
- X won't have any effect on you.
- XCloak of protection - makes your AC better.
- XDragon scale mail - depending upon the type of dragon scale mail (red, gray,
- X etc.) it will give you a different immunity. See DEAD MONSTERS for
- X information about what immunity each dragon type provides.
- XElven boots - gives you stealth (i.e. if you walk into a room, a monster that
- X is asleep will not wake up).
- XElven cloak - gives you stealth.
- XFumble boots - makes you drop your weapon, stumble and fall occasionally, etc.
- X Tends to be cursed.
- XGauntlets of dexterity - increases your dexterity by the defense bonus.
- XGauntlets of fumbling - makes you drop your weapon, stumble and fall
- X occasionally, etc. Tends to be cursed.
- XGauntlets of power - increases your strength to 25.
- XHelm of brilliance - adds bonus to your intelligence and wisdom (i.e. a +1
- X helm will add one point to each).
- XHelm of opposite alignment - changes your alignment to opposite, or if neutral
- X to random alignment. It can be removed to return to the firat alignment.
- XHelm of telepathy - gives you telepathy, as the intrinsic, but you don't have
- X to be blind to use it. When not blind, only gives telepathy in vicinity,
- X not for the entire screen.
- XJumping boots - allows you to jump up to two squares away.
- XLevitation boots - causes you to levitate. (Nasty if cursed)
- XShield of reflection - ray attacks (like lightning, fire, gas) are reflected,
- X and also prevents gaze attacks where the monster gazes at you. Note that
- X this will not help if you look at the monster (i.e. the medusa).
- X Especially useful against dragons and floating eyes.
- XSpeed boots - doubles your speed. Allows you to have more attacks and be able
- X to run away better.
- XWater walking boots - allows you to safely walk on water.
- X
- X------------------------------------------------------------------------------
- XIDENTIFYING ARMOR:
- X
- XIdentifying armor is usually pretty simple. First, make sure the armor isn't
- Xcursed (again, simple enough if you're a priest of have a pet on hand). Then,
- Xsimply try it on. Any bonuses will immediately be identified for you.
- XCertain items will also do other things, as listed above, and these effects
- Xwill show up immediately. The only two types of armor that are somewhat
- Xdifficult to identify are water walking boots and jumping boots. Jumping
- Xboots can be identified by trying to #jump once you've put them on. If you
- Xcan jump, that's what they are. Water walking boots are only positively
- Xidentifiable (short of a scroll of identify or equivalent) by taking a step of
- Xfaith and trying to tread on the wet stuff.
- X
- X------------------------------------------------------------------------------
- XARTIFACTS:
- X
- XArtifacts, also known as named weapons, are the most powerful weapons in the
- Xgame. They can be wished for, granted by your god, and some of them can
- X(rarely) be found in shops or dungeons. Excalibur may be obtained by dipping
- Xa longsword in a fountain (see FOUNTAIN EFFECTS), and Sting or Orcrist can be
- Xobtained by naming the appropriate weapons. Polymorphing a regular weapon
- Xinto an artifact is no longer possible.
- X
- XArtifacts may also have special features. These special features are
- Xexplained below. Finally, all artifacts have an alignment. This affects your
- Xchances of getting a given weapon from your deity (i.e. a lawful god will not
- Xbestow a neutral weapon).
- X
- XCertain weapons will have a monster listed in parentheses under the special
- Xsection. If so, the artifact's bonuses are only gained against that type of
- Xmonster. Against other creatures the artifact fights as a regular weapon of
- Xits type.
- X
- XDamage from an artifact can be computed by taking the normal damage for the
- Xweapon type of the artifact and then adding on 1 to x, where x is the damage
- Xlisted for the type of creature you hit (small or large). If the number
- Xlisted is zero, simply double the regular damage instead.
- X
- X Damage
- X Name Weapon type S L Special Align
- X------------------------------------------------------------------------------
- X| Cleaver | Axe | 3 12 | | C |
- X| Demonbane | Long sword | 5 0 | (demons) | L |
- X| Dragonbane | Broadsword | 5 0 | (dragon) | N |
- X| Excalibur | Long sword | 5 10 | seek, defend, search | L |
- X| Fire brand | Long sword | 5 0 | defend, fire | N |
- X| Frost brand | Long sword | 5 0 | defend, cold | N |
- X| Giantslayer | Long sword | 5 0 | (giants) | N |
- X| Grimtooth | Orcish dagger | 2 6 | | C |
- X| Mjollnir | War hammer | 5 24 | shock | L |
- END_OF_FILE
- if test 45542 -ne `wc -c <'spoilers.xab'`; then
- echo shar: \"'spoilers.xab'\" unpacked with wrong size!
- fi
- # end of 'spoilers.xab'
- fi
- echo shar: End of archive 1 \(of 4\).
- cp /dev/null ark1isdone
- MISSING=""
- for I in 1 2 3 4 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 4 archives.
- rm -f ark[1-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-